指在不改变现有对象结构的情况下,动态地给该对象增加一些职责(即增加其额外功能)的模式,它属于对象结构型模式。 装饰(Decorator)模式的主要优点有: 采用装饰模式扩展对象的功能比采用继承方式更加灵活。 可以设计出多个不同的具体装饰类,创造出多个不同行为的组合。
其主要缺点是:装饰模式增加了许多子类,如果过度使用会使程序变得很复杂。
通常情况下,扩展一个类的功能会使用继承方式来实现。但继承具有静态特征,耦合度高,并且随着扩展功能的增多,子类会很膨胀。如果使用组合关系来创建一个包装对象(即装饰对象)来包裹真实对象,并在保持真实对象的类结构不变的前提下,为其提供额外的功能,这就是装饰模式的目标。
在这个例子中,我们展示了simple{@linksimpletroll(简单巨魔)}如何首先攻击然后逃离战场。然后我们用{@link ClubbedTroll(棍棒巨魔)}修饰{@linksimpletroll(简单巨魔)},并再次执行attack。你可以看到装修后行为的变化。
public class App { private static final Logger LOGGER = LoggerFactory.getLogger(App.class); /** * Program entry point. * * @param args command line args */ public static void main(String[] args) { // simple troll LOGGER.info("A simple looking troll approaches.(一个外表简单的巨魔走近了。)"); var troll = new SimpleTroll(); troll.attack(); troll.fleeBattle(); LOGGER.info("Simple troll power(简单巨魔力量) {}.\n", troll.getAttackPower()); // change the behavior of the simple troll by adding a decorator LOGGER.info("A troll with huge club surprises you.(一个有着巨大化巨魔会让你大吃一惊)"); var clubbedTroll = new ClubbedTroll(troll); clubbedTroll.attack(); clubbedTroll.fleeBattle(); LOGGER.info("Clubbed troll power(棍棒巨魔力量) {}.\n", clubbedTroll.getAttackPower()); } } /** * Interface for trolls. */ public interface Troll { void attack(); int getAttackPower(); void fleeBattle(); } /** * SimpleTroll implements {@link Troll} interface directly. */ public class SimpleTroll implements Troll { private static final Logger LOGGER = LoggerFactory.getLogger(SimpleTroll.class); @Override public void attack() { LOGGER.info("The troll tries to grab you!(巨魔想抓住你!)"); } @Override public int getAttackPower() { return 10; } @Override public void fleeBattle() { LOGGER.info("The troll shrieks in horror and runs away!(巨魔惊恐地尖叫着跑掉了!)"); } } /** * Decorator that adds a club for the troll. */ public class ClubbedTroll implements Troll { private static final Logger LOGGER = LoggerFactory.getLogger(ClubbedTroll.class); private final Troll decorated; public ClubbedTroll(Troll decorated) { this.decorated = decorated; } @Override public void attack() { decorated.attack(); LOGGER.info("The troll swings at you with a club!(巨魔用棍子向你挥来挥去)"); } @Override public int getAttackPower() { return decorated.getAttackPower() + 10; } @Override public void fleeBattle() { decorated.fleeBattle(); } }