英雄类
//游戏当中的英雄角色类 public class Hero { private String name; //英雄名字 private int age; //英雄的年龄 private Weapon weapon; //英雄的武器 public Hero() { } public Hero(String name, int age, Weapon weapon) { this.name = name; this.age = age; this.weapon = weapon; } public void attack() { System.out.println("年龄为" + age + "的" + name + "用" + weapon.getCode() + "攻击对方。"); } public String getName() { return name; } public void setName(String name) { this.name = name; } public int getAge() { return age; } public void setAge(int age) { this.age = age; } public Weapon getWeapon() { return weapon; } public void setWeapon(Weapon weapon) { this.weapon = weapon; } }武器类:
public class Weapon { private String code; //武器的代号 public Weapon() { } public Weapon(String code) { this.code = code; } public String getCode() { return code; } public void setCode(String code) { this.code = code; } }主函数:
public class Main { public static void main(String[] args) { //创建一个英雄角色 Hero hero = new Hero(); //为英雄起一个名字,并且设置年龄 hero.setName("盖伦"); hero.setAge(20); //创建一个武器对象 Weapon weapon = new Weapon("多兰剑"); //为英雄配备武器 hero.setWeapon(weapon); hero.attack();//年龄为20的盖伦用多兰剑攻击对方。 } }英雄类
public class Hero { private String name; //英雄名字 private Skill skill; //英雄的技能 public Hero() { } public Hero(String name, Skill skill) { this.name = name; this.skill = skill; } public void attack() { System.out.println("我叫" + name + ",开始释放技能:"); skill.use(); //调用接口中的抽象方法 System.out.println("释放技能完成。"); } public String getName() { return name; } public void setName(String name) { this.name = name; } public Skill getSkill() { return skill; } public void setSkill(Skill skill) { this.skill = skill; } }创建一个接口
public interface Skill { void use(); //释放技能的抽象方法 }接口类
public class SkillImpl implements Skill{ @Override public void use() { System.out.println("Biu~Biu~Biu"); } }主函数
public class Main { public static void main(String[] args) { Hero hero = new Hero(); hero.setName("希杰"); //设置英雄的名字 //设置英雄的技能 // hero.setSkill(new SkillImpl()); //使用单独定义的实现类 //还可以改成使用匿名内部类 Skill skill = new Skill() { @Override public void use() { System.out.println("Pia~Pia~Pia"); } }; hero.setSkill(skill); hero.attack1(); } }