using System.Collections; using System.Collections.Generic; using UnityEngine;
在需要倒计时的时刻,记录当时的时间。 然后在update中一直取到现在的时间。现在的时间-当时的时间就是时间差。end-时间差就是倒计时的时间数字
public class Times : MonoBehaviour { // Start is called before the first frame update public float miss; float time1; void Start() { time1 = Time.time; } void djs (float end) { float time2 = Time.time; miss =end-(time2 - time1); } // Update is called once per frame void Update() { djs(10); } private void OnGUI() { GUILayout.Label("秒数" + miss); } }