命令(Command)模式

    科技2022-09-06  118

    在软件开发系统中,常常出现“方法的请求者”与“方法的实现者”之间存在紧密的耦合关系。这不利于软件功能的扩展与维护。例如,想对行为进行“撤销、重做、记录”等处理都很不方便,因此“如何将方法的请求者与方法的实现者解耦?”变得很重要,命令模式能很好地解决这个问题。

    在现实生活中,这样的例子也很多,例如,电视机遥控器(命令发送者)通过按钮(具体命令)来遥控电视机(命令接收者),还有计算机键盘上的“功能键”等。

    什么是命令(Command)模式?

    命令(Command)模式的定义如下:将一个请求封装为一个对象,使发出请求的责任和执行请求的责任分割开。这样两者之间通过命令对象进行沟通,这样方便将命令对象进行储存、传递、调用、增加与管理。

    命令模式的主要优点如下。

    降低系统的耦合度。命令模式能将调用操作的对象与实现该操作的对象解耦。增加或删除命令非常方便。采用命令模式增加与删除命令不会影响其他类,它满足“开闭原则”,对扩展比较灵活。可以实现宏命令。命令模式可以与组合模式结合,将多个命令装配成一个组合命令,即宏命令。方便实现 Undo 和 Redo 操作。命令模式可以与后面介绍的备忘录模式结合,实现命令的撤销与恢复。

    其缺点是:可能产生大量具体命令类。因为计对每一个具体操作都需要设计一个具体命令类,这将增加系统的复杂性。

    例子

    public class App { /** * Program entry point. * * @param args command line args */ public static void main(String[] args) { var wizard = new Wizard(); var goblin = new Goblin(); goblin.printStatus(); wizard.castSpell(new ShrinkSpell(), goblin); goblin.printStatus(); wizard.castSpell(new InvisibilitySpell(), goblin); goblin.printStatus(); wizard.undoLastSpell(); goblin.printStatus(); wizard.undoLastSpell(); goblin.printStatus(); wizard.redoLastSpell(); goblin.printStatus(); wizard.redoLastSpell(); goblin.printStatus(); } }

    /** * Interface for Commands. */ public interface Command { void execute(Target target); void undo(); void redo(); String toString(); } /** * Base class for spell targets. */ public abstract class Target { private static final Logger LOGGER = LoggerFactory.getLogger(Target.class); private Size size; private Visibility visibility; public Size getSize() { return size; } public void setSize(Size size) { this.size = size; } public Visibility getVisibility() { return visibility; } public void setVisibility(Visibility visibility) { this.visibility = visibility; } @Override public abstract String toString(); /** * Print status. */ public void printStatus() { LOGGER.info("{}, [size={}] [visibility={}]", this, getSize(), getVisibility()); } } /** * Enumeration for target size. */ public enum Size { SMALL("small"), NORMAL("normal"); private final String title; Size(String title) { this.title = title; } @Override public String toString() { return title; } } /** * Enumeration for target visibility. */ public enum Visibility { VISIBLE("visible"), INVISIBLE("invisible"); private final String title; Visibility(String title) { this.title = title; } @Override public String toString() { return title; } } /** * InvisibilitySpell is a concrete command. */ public class InvisibilitySpell implements Command { private Target target; @Override public void execute(Target target) { target.setVisibility(Visibility.INVISIBLE); this.target = target; } @Override public void undo() { if (target != null) { target.setVisibility(Visibility.VISIBLE); } } @Override public void redo() { if (target != null) { target.setVisibility(Visibility.INVISIBLE); } } @Override public String toString() { return "Invisibility spell(隐身术)"; } } /** * ShrinkSpell is a concrete command. */ public class ShrinkSpell implements Command { private Size oldSize; private Target target; @Override public void execute(Target target) { oldSize = target.getSize(); target.setSize(Size.SMALL); this.target = target; } @Override public void undo() { if (oldSize != null && target != null) { var temp = target.getSize(); target.setSize(oldSize); oldSize = temp; } } @Override public void redo() { undo(); } @Override public String toString() { return "Shrink spell(收缩咒语)"; } } /** * Wizard is the invoker of the commands. */ public class Wizard { private static final Logger LOGGER = LoggerFactory.getLogger(Wizard.class); private final Deque<Command> undoStack = new LinkedList<>(); private final Deque<Command> redoStack = new LinkedList<>(); public Wizard() { // comment to ignore sonar issue: LEVEL critical } /** * Cast spell. */ public void castSpell(Command command, Target target) { LOGGER.info("{} casts {} at {}", this, command, target); command.execute(target); undoStack.offerLast(command); } /** * Undo last spell. */ public void undoLastSpell() { if (!undoStack.isEmpty()) { var previousSpell = undoStack.pollLast(); redoStack.offerLast(previousSpell); LOGGER.info("{} undoes {}", this, previousSpell); previousSpell.undo(); } } /** * Redo last spell. */ public void redoLastSpell() { if (!redoStack.isEmpty()) { var previousSpell = redoStack.pollLast(); undoStack.offerLast(previousSpell); LOGGER.info("{} redoes {}", this, previousSpell); previousSpell.redo(); } } @Override public String toString() { return "Wizard(巫师)"; } } /** * Goblin is the target of the spells. */ public class Goblin extends Target { public Goblin() { setSize(Size.NORMAL); setVisibility(Visibility.VISIBLE); } @Override public String toString() { return "Goblin(小精灵)"; } }
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