基于AutoJs4实现的陀螺世界辅助

    科技2022-07-11  139

    又一个区块链作品,任务模式为主导,做任务养宠物上下班的路上、中午的食堂、半晚约会的路上哈哈都可以点点。App没有任何难度属于0薅的App,每天投入一点时间就可以。还是强调区块链App,大家赶紧薅过去就没了。也是要求注册模式。

    做了个脚本实现签到和看AD领能量,代码如下:

    auto.waitFor();//判断和等待开启无障碍 auto.waitFor();//判断和等待开启无障碍 let see_count = 1000;// rawInput('请输入滑动次数','1000');//手动输入滑动次数默认是1000次。 let appName = "陀螺世界" app.launchApp(appName);//只有一个快手极速版所以直接Launch就可以,不用包名 console.show(); //开启日志(悬浮窗权限) console.info(appName); probability=10;//概率自动点赞、评论、关注的概率 timesInterval=8;//间隔时间 CurveBrushScreen=false;//是否曲线滑动true取消滑动false直线滑动 sleep(10000);//等待splash时间手机不好长点 adolescentWindows();//关闭青少年窗口 clickControl(text("观看视频翻倍")); sleep(30000) clickControl(id("tt_video_ad_close_layout")) sleepRandom1() if(clickControl(text("我的"))){ swipeDown() clickControl(text("每日签到")); sleepRandom1() if(text("已签到").exists()){ clickControlBounds(id("dialog_dismiss")) }else{ clickControl(text("签到")); sleepRandom1() clickControl(text("确认")); } } if(clickControl(text("收益"))){ sleepRandom1() clickControl(text("更多有趣视频")) sleepRandom1() for (var i = 1; i < see_count; i++) { toastInfo("第"+i+"次循环") clickControlList(text("去观看"),0) sleep(65000) back() sleepRandom1() back() sleepRandom3() sleepRandom9() sleepRandom1() if(text("更多有趣视频").exists() && text("额外算力等您来拿").exists()){ clickControl(text("更多有趣视频")) } } } /** * 点击屏幕上的坐标 * @param {坐标} b */ function clickBounds(b) { return clickResult = click(b.centerX(), b.centerY()); } /** * 点击UI上的控件 * @param {UI上的元素} element */ function clickControl(element){ let clickResult=false; try { if (element.exists()) { toastLog("准备click:"+element.findOnce().getText()); let clickable=element.findOnce().clickable();//是否可以点击 if(clickable){ clickResult=element.findOnce().click(); sleep(random(1000,1200)); }else{ let b = element.findOnce().bounds(); clickResult=click(b.centerX(),b.centerY()); sleep(random(1000,1200)); } } return clickResult; } catch (error) { toastError(error) return false; } } /** * 元素对象 * @param {ID或name} obj */ function uiSelector(obj){ let element=null; try { if(text(""+obj+"").exists()){ element=text(""+obj+""); return element; } if(desc(""+obj+"").exists()){ element=desc(""+obj+""); return element; } if(id(""+obj+"").exists()){ element=id(""+obj+""); return element; } } catch (error) { return null; } } /** * 随机点赞 * @param {点赞ID}} view_id */ function randomHeart(view_id, probability) { index = random(1, parseInt(probability)); if (index == 1) { var target = id(view_id).findOnce(); if (target == null) { return; } else { target.click(); sleep(1000); } } } /** * 随机关注 * @param {控件ID} follow_view_id * @param {概率} probability */ function randomFollow(follow_view_id, probability) { index = random(1, parseInt(probability)); if (index == 1) { var target = id(follow_view_id).findOnce(); if (target == null) { return; } else { target.click(); sleep(1000); } } } function clickCancle(){ if(text("取消").exists()){ text("取消").findOnce().click(); } } /** * 青少年窗口 */ function adolescentWindows() { if (text("我知道了").exists()) { text("我知道了").findOnce().click(); } if (text("知道了").exists()) { text("知道了").findOnce().click(); } } /** * 直接无视 */ function closeUpgrageTip() { if (text("直接无视").exists()) { text("直接无视").findOnce().click(); } if (text("刷新重试").exists()) { text("刷新重试").findOnce().click(); } } /**随机点赞并休息一秒 */ function randomHeart() { index = random(1, 10); if (index == 1) { var target = id('ic_like').findOnce(); if (target == null) { return; } else { target.click(); sleep(1000); } } } /** * 贝塞尔曲线 * @param {坐标点} ScreenPoint * @param {偏移量} Offset */ function bezier_curves(ScreenPoint, Offset) { cx = 3.0 * (ScreenPoint[1].x - ScreenPoint[0].x); bx = 3.0 * (ScreenPoint[2].x - ScreenPoint[1].x) - cx; ax = ScreenPoint[3].x - ScreenPoint[0].x - cx - bx; cy = 3.0 * (ScreenPoint[1].y - ScreenPoint[0].y); by = 3.0 * (ScreenPoint[2].y - ScreenPoint[1].y) - cy; ay = ScreenPoint[3].y - ScreenPoint[0].y - cy - by; tSquared =Offset * Offset; tCubed = tSquared * Offset; result = { "x": 0, "y": 0 }; result.x = (ax * tCubed) + (bx * tSquared) + (cx * Offset) + ScreenPoint[0].x; result.y = (ay * tCubed) + (by * tSquared) + (cy * Offset) + ScreenPoint[0].y; return result; } /** * 滑动(默认概率是百分之三十) * @param {*} qx * @param {*} qy * @param {*} zx * @param {*} zy * @param {*} time * @param {*} timesInterval */ function slideScreenDown(qx, qy, zx, zy, time, timesInterval,CurveBrushScreen) { if (CurveBrushScreen) { curveDown(qx, qy, zx, zy, time, timesInterval); //曲线概率 } else { lineDown(qx, qy, zx, zy, time, timesInterval); //直线概率 } } /** * 概率0-9 大于3的时候采用曲线概率 小于3的时候直线概率 */ function randomFunction(){ return Math.floor(Math.random() * 10); } function curveDown(qx, qy, zx, zy, time,timesInterval){ toastInfo("曲线滑动"); var xxy = [time]; var point = []; var dx0 = { "x": qx, "y": qy }; var dx1 = { "x": random(qx - 100, qx + 100), "y": random(qy, qy + 50) }; var dx2 = { "x": random(zx - 100, zx + 100), "y": random(zy, zy + 50), }; var dx3 = { "x": zx, "y": zy }; for (var i = 0; i < 4; i++) { eval("point.push(dx" + i + ")"); }; for (let i = 0; i < 1; i += 0.08) { let newPoint=bezier_curves(point, i); xxyy = [parseInt(newPoint.x), parseInt(newPoint.y)] xxy.push(xxyy); } gesture.apply(null, xxy); let randomMin = timesInterval * 1000; let randomMax = (parseInt(timesInterval) + 2) * 1000; let delayTime = random(randomMin, randomMax); sleep(delayTime); } /** * 屏幕向下滑动并延迟8至12秒 */ function lineDown(startX, startY, endX, endY, pressTime, timesInterval) { toastInfo("屏幕向下滑动"); swipe(startX, startY, endX, endY, pressTime); let randomMin = timesInterval * 1000; let randomMax = (parseInt(timesInterval) + 2) * 1000; let delayTime = random(randomMin, randomMax); sleep(delayTime); } /** * 按照指定概率随机上滑 * @param {*} startX * @param {*} startY * @param {*} endX * @param {*} endY * @param {*} pressTime * @param {*} probability */ function randomUpSildeScreen(startX, startY, endX, endY, pressTime, probability) { let randomIndex = random(1, parseInt(probability)); if (randomIndex == 1) { swipe(startX, startY, endX, endY, pressTime); delayTime = random(12000, 15000); sleep(delayTime); } } /** * 连续下滑对上一个无兴趣 * 其实得和上滑做个排他,既然无兴趣不要在上滑 */ function randomDownSildeScreen(startX, startY, endX, endY, pressTime, timesInterval, probability) { let randomIndex = random(1, parseInt(probability)); if (randomIndex == 1) { swipe(startX, startY, endX, endY, pressTime); sleep(2000); swipe(startX, startY, endX, endY, pressTime); sleep(timesInterval); } } /** *点击一下屏幕 */ function clickScreen() { var x = device.width - device.width * 0.26; var y = device.height - device.height * 0.26; toastLog("点击屏幕" + x + ":" + y); let clickResult = click(x, y); toastLog(clickResult); } /** * 输出Tosat和Info日志 * @param {日志消息} messagge */ function toastInfo(message) { toast(message) console.info(message) } /** * 输出Tosat和Error日志 * @param {日志消息} messagge */ function toastError(message) { toast(message) console.error(message) } function toastLog(message) { toast(message) console.log(message) } function toastWarn(message) { toast(message) console.warn(message) } /** * 休眠随机0.1秒至0.5秒 */ function sleepRandom0() { sleep(random(100, 500)); } /** * 休眠随机1秒至3秒 */ function sleepRandom1() { sleep(random(1000, 3000)); } /** * 休眠随机3秒至5秒 */ function sleepRandom3() { sleep(random(3000, 5000)); } /** * 休眠随机5秒至7秒 */ function sleepRandom5() { sleep(random(5000, 7000)); } /** * 休眠随机7秒至9秒 */ function sleepRandom7() { sleep(random(7000, 9000)); } /** * 休眠随机11秒至9秒 */ function sleepRandom9() { sleep(random(9000, 11000)); } /** * 显示控件的坐标 * @param {要查找的元素} element * @index {点击的顺序} index */ function clickControlList(element, index) { try { let controlArray = element.find(); if (controlArray != null) { let controlLength = controlArray.length; for (let i = 0; i < controlLength; i++) { toastLog(controlArray[i].bounds()) } let b = controlArray[index].bounds() return clickBounds(b) } else { return false } } catch (error) { return false } } /** * 显示控件的坐标 * @param {要查找的元素} element */ function getControlList(element) { try { let controlArray = element.find(); toastInfo(controlArray.length); if (controlArray != null) { let controlLength = controlArray.length; for (let i = 0; i < controlLength; i++) { toastLog(controlArray[i].bounds()) } } } catch (error) { } } /** * 点击屏幕上的坐标 * @param {坐标} b */ function clickControlBounds(element) { let clickResult = false; if (element == null) { return false; } try { if (element.exists()) { toastLog("准备click:" + element); let b = element.findOnce().bounds(); clickResult = click(b.centerX(), b.centerY()); sleep(random(2000, 3200)); } else { } return clickResult; } catch (error) { toastError("clickControlBounds方法出现错误:" + error) return false; } } function swipeDown() { let x1 = random(device.width * 0.8, device.width * 0.9); let y1 = device.height - (device.height * 0.2) let x2 = random(device.width * 0.8, device.width * 0.9); let y2 = device.height * 0.1 swipe(x1, y1, x2, y2, 600); sleep(3000); }

    主界面是游戏autojs无法分析就做不了操作自动化了。属于半自动化吧~

    大家有兴趣的可以试试。

    广告还挺霸气的

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