画图片
var canvas
= document
.querySelector("#canvas");
var ctx
= canvas
.getContext("2d");
var img
= new Image()
img
.src
="img/cat.jfif"
var img2
= new Image()
img2
.src
="img/cat.jpg"
img
.onload= function(){
ctx
.drawImage(img
,50,50)
ctx
.fillText("水印文字",500,500)
}
img2
.onload= function(){
ctx
.drawImage(img2
,150,150,200,150)
}
画视频
<canvas id
="canvas" width
="800" height
="600"></canvas
>
<video width
="800" height
="" src
="img/mov_bbb.mp4" controls
="controls"></video
>
<script
>
var video
= document
.querySelector("video")
var canvas
= document
.querySelector("#canvas")
var interId
;
var ctx
= canvas
.getContext('2d')
video
.onplay=function(){
interId
= setInterval(function(){
ctx
.clearRect(0,0,800,600)
ctx
.fillRect(0,0,800,600)
ctx
.drawImage(video
,0,70,800,440)
ctx
.font
="20px 微软雅黑"
ctx
.strokeStyle
= "#999"
ctx
.strokeText("水印文字",50,50)
},16}
}
video
.onpause = function(){
clearInterval(interId
)
}
</script
>
获取画布上某一矩形块位置的像素色彩数据
var imgData
= ctx
.getImageData(0,0,10,10)
返回的结果是一个ImageData对象的数组,数组里面每4个元素项代表一个rgba
putImageData把图像数据放回画布上
var imageData2
= ctx2
.vreateImageData(28,28)
for(var i
=0;i
<imgData
.data
.length
;i
++){
imgData2
.data
[i
] = imgData
.data
[i
]
}
ctx2
.putImageData(imgData2
,0,0,0,0,28,28)
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