使用开闭原则之前一个银行柜员会将所有的工作都操作一遍,这样会大大降低办事的效率,而且银行的业务不适合扩展,没扩展一项业务就要培训所有的业务员。改为使用开闭原则之后,每个银行业务员只负责一项业务即可,这样做增加了系统的复杂性,但是想要新增业务只需要增加个人员,培训一个人新技能即可。也即是增加系统复杂性,但是原有的基础不变的情况下就可实现对业务的扩展。
具体的CPP代码如下:
#include <iostream> using namespace std; // 在使用开闭原则之前 // 所有的事情都一个对象中完成,显得类很臃肿 class BankWorker { public: void SaveMoney(void) { cout << "save money" << endl; } void WithdrawMoney(void) { cout << "withdraw money" << endl; } void TransferMoney(void) { cout << "transfer money" << endl; } }; /* 使用开闭原则之后 */ // 定义一个虚类,相当于java中的接口 class OcpBankWorker { public: virtual void DoSomething(void) = 0; }; // 虚函数实现 class SaveBankWorker : public OcpBankWorker { public: virtual void DoSomething(void) { cout << "save money ocp" << endl; } }; class WithdrawBankWorker : public OcpBankWorker { public: virtual void DoSomething(void) { cout << "withdraw money ocp" << endl; } }; class TransferBankWorker : public OcpBankWorker { public: virtual void DoSomething(void) { cout << "transfer money ocp" << endl; } }; // 框架函数 void HowDo(OcpBankWorker &ocpBankWorker) { ocpBankWorker.DoSomething(); } // 使用多态的三个原则 // 1.要有继承 // 2.要有函数重写 // 3.要有父类指针(父类引用)指向子类对象 int main(int argc, char const *argv[]) { // 在使用开闭原则之前 cout << "before use open close principle" << endl; BankWorker *bw = new BankWorker; bw->SaveMoney(); bw->TransferMoney(); bw->WithdrawMoney(); cout << "=========================================" << endl; // 使用开闭原则之后 // 使用多态技术实现 OcpBankWorker *aw = NULL; aw = new SaveBankWorker; HowDo(*aw); delete aw; aw = new WithdrawBankWorker; HowDo(*aw); delete aw; aw = new TransferBankWorker; HowDo(*aw); delete aw; cout << "open close principle" << endl; return 0; }上述程序执行之后输出结果:
before use open close principle save money transfer money withdraw money ========================================= save money ocp withdraw money ocp transfer money ocp open close principle