unity简单示例——自定义脚本特性(只读,滑条,多选框)

    科技2024-04-14  62

    包括只读,滑条,多选框

    using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; /**************************************************** 作者:cg 功能: *****************************************************/ #region 只读 public class MyReadOnlyAttribute:PropertyAttribute { } [CustomPropertyDrawer(typeof(MyReadOnlyAttribute))] public class MyReadOnlyDrawer : PropertyDrawer { public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { return base.GetPropertyHeight(property, label); } public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { GUI.enabled = false; EditorGUI.PropertyField(position, property, label,true); GUI.enabled = true; } } #endregion #region 滑条 public class MyRangeAttribute : PropertyAttribute { public float Min;//最小值 public float Max;//最大值 public MyRangeAttribute(float min, float max) { this.Min = min; this.Max = max; } } [CustomPropertyDrawer(typeof(MyRangeAttribute))] public class MyRangeAttributeDrawer : PropertyDrawer { //重载OnGUI方法 public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { MyRangeAttribute myRange = attribute as MyRangeAttribute; if (property.propertyType == SerializedPropertyType.Integer) { EditorGUI.IntSlider(position, property, (int)myRange.Min, (int)myRange.Max, label); } else if (property.propertyType == SerializedPropertyType.Float) { EditorGUI.Slider(position, property, myRange.Min, myRange.Max, label); } else { } } } #endregion #region 多选 public class MultipleBoxAttribute : PropertyAttribute { } [CustomPropertyDrawer(typeof(MultipleBoxAttribute))] public class MultipleBoxAttributeDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { property.intValue = EditorGUI.MaskField(position, label, property.intValue, property.enumNames); } } #endregion

     

    Processed: 0.013, SQL: 8