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Let’s be honest with ourselves: cloud streaming services have always been pipe dreams that were clogged by issues that ranged from latency to bandwidth. In fact, they still aren’t all that great on iffy internet connections. But as The Verge’s Tom Warren points out, things have changed. He got the Surface Duo to run both Microsoft’s xCloud and Google’s Stadia service at the same time, on the same network. If one streaming service hogging your internet connection like a bully in a playground wasn’t enough, here’s proof that they don’t eat up as much bandwidth as you think they do.
L等的是对自己诚实:云流媒体服务,一直是被认为介于延迟到带宽问题,堵塞管道的梦想。 实际上,它们在不稳定的互联网连接上还不是很好。 但是正如The Verge的汤姆·沃伦(Tom Warren)指出的那样,情况已经改变。 他让Surface Duo在同一网络上同时运行Microsoft的xCloud和Google的Stadia服务。 如果一项流媒体服务在操场上像欺负者一样占用您的Internet连接还不够,那么这证明它们并没有像您认为的那样占用太多带宽。
True, he’s most certainly got a beefier internet connection than your average person. But Tom himself testifies that there is no more bandwidth being used up than two YouTube videos. And with the ease of use that accompanies these services (no downloading shenanigans, a simple subscription), they’re bound to reach an audience that has little time for scouring the internet for hardware and game deals. And with Xbox Game Pass giving newcomers over 150 games for as little as $10 a month, it’s a no-brainer for casual gamers who want to game on the go.
没错,他的互联网连接无疑比一般人还强。 但是汤姆本人证明,用完的带宽不超过两个YouTube视频。 这些服务所具有的易用性(无需下载恶作剧,只需简单的订阅),势必会吸引到很少有时间在互联网上寻找硬件和游戏交易的受众。 Xbox Game Pass可以以每月10美元的低价为新手提供150多种游戏,对于那些想要随时随地进行游戏的休闲游戏玩家来说,这是不费吹灰之力的事情。
More than that, it’s got the potential to bring local split-screen gaming back.
不仅如此,它还具有带回本地分屏游戏的潜力。
Twitter. Twitter 。While Tom Warren demonstrated how two services could play nice with each other, there’s no stopping said services from letting foldable devices run two instances of the same game. And with the bandwidth issues no longer a cause of concern for those with solid internet connections, two players could share co-op experiences that weren’t possible before.
尽管汤姆·沃伦(Tom Warren)演示了两种服务如何相互配合,但并不能阻止这些服务让可折叠设备运行同一游戏的两个实例。 由于带宽问题不再是那些拥有稳定互联网连接的人们所关心的问题,因此两个玩家可以共享以前无法实现的合作体验。
Games that were shunned for dropping local cooperative experiences (I’m looking at you, Halo 5) can now utilize the power of cloud gaming to bridge the gap between players. Even games that weren’t designed with co-op experiences can now let two players join multiplayer scenarios together. While it remains to be seen whether Microsoft or Google gets in on the local co-op action, the possibilities are tantalizing. It’s no LAN party, but it’s still a neat party trick. The ability to access hundreds of games with incredible visuals and play it with a friend on the same device that fits in your pocket sounds like the holy grail of portable entertainment.
现在,因放弃本地合作经验而被避开的游戏(我正在看你, Halo 5 )现在可以利用云游戏的力量来弥合玩家之间的鸿沟。 甚至没有设计为具有合作体验的游戏现在也可以让两个玩家一起加入多人游戏场景。 尽管微软或谷歌是否介入本地合作社行动还有待观察,但可能性正在诱人。 这不是LAN派对,但这仍然是一个整洁的派对把戏。 能够访问数百种具有令人难以置信的视觉效果的游戏,并可以与适合您口袋的同一设备上的朋友一起玩,就像便携式娱乐的圣杯一样。
Surface Duo. Source: Microsoft. Surface Duo。 资料来源:微软。It sounds like the successor to the Nintendo Switch, minus the incredible visuals.
听起来像Nintendo Switch的后继产品,减去令人难以置信的视觉效果。
True, it’ll take a while before internet connections across the globe are good enough to take advantage of this, but it’s a start nonetheless. Besides, the proliferation of 5G networks can only help speed up the process. And with time, the exorbitant prices of foldable devices will become manageable. Breakthroughs in technology happen all the time and companies like Samsung and Microsoft have already invested enough into foldables to iterate on them further.
的确,要想充分利用这一点,全球互联网连接还需要一段时间,但这仍然是一个开始。 此外,5G网络的扩散只能帮助加快这一进程。 随着时间的流逝,可折叠设备的高昂价格将变得可控。 技术上的突破无时无刻不在发生,三星和微软等公司已经在可折叠产品上投入了足够的资金来进一步迭代它们。
I’ve spent a good chunk of my life on franchises like Halo and Gears of War, franchises that cemented their reputations by virtue of their local co-op options. Soon, I might be able to relive those days. Perhaps novel games could utilize foldables to crank out new co-op experiences in the vein of EA’s A Way Out. Imagine sharing an MMORPG experience. Or an adventure filled with puzzles.
我一生中的大部分时间都花在了Halo和Gears of War等专营权上,这些专营权凭借其本地合作社的选择巩固了自己的声誉。 很快,我也许可以重温那些日子。 也许新颖的游戏可以利用可折叠产品来创造出与EA的《出路》类似的新合作体验。 想象一下分享MMORPG体验。 或充满困惑的冒险。
The possibilities have multiplied, twofold.
可能性成倍增加。
翻译自: https://medium.com/super-jump/foldables-have-the-potential-to-revitalize-local-co-op-gaming-4066b10d8553
振兴老工业基地
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