查阅了很多Unity3D开发Android应用调用串口的方法,很多资料介绍的都是用java调用serial_port库,然后编写jni供Unity3D调用。 Unity3D C#调用JNI库
void Update() { using (AndroidJavaClass cls_UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) { using (AndroidJavaObject obj_Activity = cls_UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity")) { AndroidJavaClass cls_CompassActivity = new AndroidJavaClass("com.LB.UnityAndroid1.CompassActivity"); cls_CompassActivity.CallStatic("openCom1", obj_Activity); } } }对于很多C#程序员来说,配置java和android开发环境都很陌生,需要折腾很久。
然而,根本不用这么麻烦,android串口库本来就是c语言写的,而C#语言直接就可以调用C语言编写的动态链接库(android的动态库扩展名是.so),所有jni是没有必要的。 Unity3D C#引用C语言动态链接库函数
#if UNITY_ANDROID [System.Runtime.InteropServices.DllImport("libserial_port.so")] protected static extern Int32 Serial_Open([MarshalAs(UnmanagedType.LPTStr)]String path, int baudrate, int flags); [System.Runtime.InteropServices.DllImport("libserial_port.so")] protected static extern void Serial_Close(Int32 port); [System.Runtime.InteropServices.DllImport("libserial_port.so")] protected static extern Int32 Serial_SendString(Int32 port, string str); [System.Runtime.InteropServices.DllImport("libserial_port.so")] protected static extern Int32 Serial_SendData(Int32 port, [MarshalAs(UnmanagedType.LPArray)]byte[] data, int size); [System.Runtime.InteropServices.DllImport("libserial_port.so")] protected static extern Int32 Serial_RecvData(Int32 port); #endif调用串口函数
Int32 port = Serial_Open(portName, 9600, 0); byte[] buff = { 0xFA, 0xFB, 0xFC, 0xFD, 0xFF }; int n = Serial_SendData(port, buff, buff.Length); Serial_Close(port);将libserial_port.so放入\Assets\Plugins\Android\libs目录下,设置对应CPU目录 配置对应的平台和CPU 附github android-serialport库地址: https://github.com/cepr/android-serialport-api/tree/master/android-serialport-api/project/libs